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Twilight of the gods wc3

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Including the Undead factions, with their powerful heroes.

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By: Forsaken Rate this map: (4) Good - (3) Bad Share this map: Tweet Download Twilight of the Gods 3.0. Command any of the powerful forces in the all-out war over Archimonde's Ascent. Map Details for Twilight of the Gods 3.0: Twilight of the Gods 3.0 by Forsaken Remember the grand battle of Mount Hyjal. I just got run over like 20 minutes into it at the orc base. Play your own version of the Battle of Mount Hyjal. I just tried that stuff and failed pretty bad. They aren't cheating in itself, but if you use them to assassinate the acolytes so the units won't spawn, that is cheating. If you upgraded to frozen throne and go back to this campaign, the archers won't be able to mount the hippogryph's for some reason, probably bug. There will be a 'final' wave where the human and orc bases will fall when they send in all the undead heroes and a crapload of units, so make sure you defeat all the previous waves, otherwise you haven't delayed them enough when you make your final stand. Keep laying goblin land mines before each wave. Keep upgrading (on three bases), you might want a couple of spellcasters as well.

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I had one control group of hippogryph riders, mainly for dealing with the meat wagons so the protectors won't fall as fast. I didn't know using hippogryph's was considered cheating (after all, it's the final available unit for use in the campaign).